Sep 14, 2006, 11:54 PM // 23:54 | #81 | |||||||||
Re:tired
Join Date: Nov 2005
Profession: W/
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The the "occasional high damage hits" with a Vamp have nothing to do with the vamp, it is the weapon landing a Crit. The same goes for Sundering, except you will also get slightly higher damage when Sundering triggers. Quote:
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It is IMPOSSIBLE for Sundering to be better against higher ALs than Vampiric. The damage bonus of Sundering IS MITIGATED BY ARMOR, the damage bonus from Vampiric is NOT. Therefore as armor scales up Sundering will get worse, whilst Vampiric stays constant. Quote:
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Sep 15, 2006, 12:45 AM // 00:45 | #82 |
Site Legend
Join Date: Oct 2005
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LOL..quality JR absolute quality
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Sep 15, 2006, 12:55 AM // 00:55 | #83 |
Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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If the Warrior's Might blessing from avatars of Balthazar stack with the other skills you mentioned savio it would in fact be possable to get to 70% AP.
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Sep 15, 2006, 01:30 AM // 01:30 | #84 |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Actually, now that I glance over Quaker's data, it's inconsistent at several points.
1. There is no way that sundering triggered on all of your critical hits for bow sundering #1. From your numbers it looks like you used Judge's Insight or Primal Rage for the first test. (Or else you had an almost unbroken run of sundering triggering.) 2. Vampiric life steal would not be multiplied by a +15% damage modifier, so your first set of vamp bow numbers are wrong. 3. You don't list what attributes you use for the sword tests, it's 16 swords from what I can see. I don't see how you could've gotten a 64 in sword 60 AL vamp #2 unless again you were running JI or Primal Rage. (Or somehow a weapon with both sundering and vampiric.) I honestly don't know where the hell you pulled the "conventional wisdom" from, except your own flawed assumptions.
Until you read up more about the game, or at least go back and test with more hits and less "I'm pulling 20% AP out of nowhere," nobody's going to take you seriously. Spike: No, it wouldn't. Read Armor penetration to see how it stacks. Basically, if the number doesn't have a + in front of it, it won't stack with other numbers that don't have a + in front of them. So if you have 16 Strength, Primal Rage, and Warrior's Might, the game will only use the highest number, in this case Primal Rage. Sundering and Judge's Insight will add onto whatever AP you have.
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Sep 15, 2006, 10:49 PM // 22:49 | #85 |
I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Doesn't vamp show up as it's own -5 damage?
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Sep 15, 2006, 10:55 PM // 22:55 | #86 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Supermans Crystal Palace
Guild: Legion Of The Dark Sun
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Vamp FTW !
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Sep 15, 2006, 11:36 PM // 23:36 | #87 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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ooh ooh! Im a zealot!
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Sep 15, 2006, 11:38 PM // 23:38 | #88 | |
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Wouldn't zealots use zealous instead?
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Sep 15, 2006, 11:48 PM // 23:48 | #89 |
Forge Runner
Join Date: Nov 2005
Location: Seattle
Guild: Odin's Hammer [OH] - Servant's of Fortuna [SoF]
Profession: R/
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I do prefer zealous as a matter of fact
unless im spiking... then its vamp I personally think this has run its course, there is in FACT no 'best' mod there are 'best for x' mods though, in theory heehee most damage/time with physical award goes to: vamp most expensive and therefore it must be good award: sundering (ok its sexy on a ctrl-click in a party of 'wammos' too) most useful for longevity and staying power for anyone but a pure adrenaline warrior: zealous and since Im a ranger: best utility goes to: crippling string |
Sep 15, 2006, 11:49 PM // 23:49 | #90 |
Jungle Guide
Join Date: May 2005
Location: In front of my PC
Guild: Kai
Profession: E/Mo
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Ah yes Warrior's Might blessing does say it gives you a BASE 10% AP not a BOUNS 10% AP. Oh well. BTW that link you gave savio in another thread to that page all about the combat stats and how damage is worked out was most intresting thanks for that. My Vote for best overall mod would have to goto Elemental ones and probley a fire one at that.
Last edited by Spike; Sep 15, 2006 at 11:51 PM // 23:51.. |
Sep 16, 2006, 12:08 AM // 00:08 | #91 |
Ascalonian Squire
Join Date: Sep 2006
Profession: R/E
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i prefer sundering/elemental switching combo mod to vamp mod because i dont see much difference in the dmg output and secondly due to experience playing as a monk, i hate warriors with vamp mod because during a pvp battle, a warrior cannot be constantly hitting something, they are almost always blinded by some spells or signet hence cannot hit anything and over time degen counts. Hey its common that in a pvp match the warrior was blinded, slowed down or being kited throughout the whole match that they are not hitting anything but due to degen, u are helping the enemies.
now me the monk have to toss a 5 energy healing spell just to cover the warrior degen, and 5 energy is ALOT when u are in the heat of a battle. well if i dont heal him when he degens to 75% health, he became a easier target and could be spiked. And now, imagine a 8man team with 2-3 warriors with vamp mod is this advisable?? Do u monk like it? And do u actually see any matches where all their meelee class uses a vamp mod? dont tell me stuff like a warrior should switch weapon IF HE IS BLINDED/SLOWED DOWN/KITED , now this is bs,lol. switch weapon when not fighting is easy, switch weapon when a warrior got blinded/slowed down/kited? that is not good advise anyway. there are more important things like positioning and such to worry about then wasting ur brain power energy to worry about the vamp degen. PVE wise, why even use vamp mod or sundering mod? anything goes. u would prolly complete a mission/quest with a difference of like a few seconds anyway if either one is indeed better. PS: so my conclusion is don't use vamp mod not beneficial or even productive Last edited by beta man; Sep 16, 2006 at 12:16 AM // 00:16.. |
Sep 16, 2006, 02:15 AM // 02:15 | #92 |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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To everyone saying there isn't much difference...
Too lazy to link to the post at team iq: http://www.guildwarsguru.com/forum/s....php?t=3066860 Now, can we close this thread before more people like Beta Man, Spike, and Quaker come in and start posting more misinformation? Please? It has pained me to read some of the posts on this thread... |
Sep 16, 2006, 02:53 AM // 02:53 | #93 |
Desert Nomad
Join Date: Jul 2006
Profession: W/R
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Please ive been fighting about this for so long...SUNDEING VS. VAMPIRIC... PERSONAL PREFERENCE!!!!!! thats all... if ur lazy and rich, get sundering...into the game and on the edge and a risk taker use vampiric
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Sep 16, 2006, 03:01 AM // 03:01 | #94 | |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Oh, and there's no 'risk' involved with Vampiric unless you're absolutly retarded. |
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Sep 16, 2006, 03:32 AM // 03:32 | #95 | |
Ascalonian Squire
Join Date: Sep 2006
Profession: R/E
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ok, put it in ur way, vamp is good, can do more dmg, true, that is when u are hitting those practice target in battle isle i cant argue that. but, like i said, when u are blinded, slowed down, kited most of the time as a warrior, i don't see anything good with that "uber leet" +3 constant dmg when you cant hit anything and degen-ing ur health to help the enemies and waste your monk energy to heal u. let me repeat again that 5 energy is A LOT to waste when you are in the heat of the battle and vamp -1 degen ADDS UP over time. i m merely giving my point of view as i monk a lot. vamp doesn't help your team overall, its a burden. vamp "+3 uber leet armour ignoring dmg", looks good on theory with those zero point something percent blah blah, but impractical at all. please read my post carefully. Last edited by beta man; Sep 16, 2006 at 03:45 AM // 03:45.. |
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Sep 16, 2006, 03:39 AM // 03:39 | #96 | |
Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Sep 16, 2006, 03:57 AM // 03:57 | #97 | |
Ascalonian Squire
Join Date: Sep 2006
Profession: R/E
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stop making urself look silly peace out. Last edited by beta man; Sep 16, 2006 at 04:02 AM // 04:02.. |
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Sep 16, 2006, 04:03 AM // 04:03 | #98 | |
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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If Healing Signet or Heal Party can't take care of ~50 life lost per minute, there's somthing very, very wrong... |
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Sep 16, 2006, 04:13 AM // 04:13 | #99 | ||
Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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Then again, you're so clueless you assumed it was a Monk using Heal Party... Ether Prodigy Powered E/Mo anyone? Quote:
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Sep 16, 2006, 04:29 AM // 04:29 | #100 | |
Ascalonian Squire
Join Date: Sep 2006
Profession: R/E
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Take your own advice as well and stop posting when you have absolutely no clue what you're reading about. what have it got to do with a E/mo now? we are talking about degen and monk wasting energy here in the heat of a battle. u might as well throw in some other built and bring this issue way out of its point. allright, i m sorry if my opinion or words offended anyone. edit: remove "extingish" as it is personal preference ele built, have nothing to do with this issue Last edited by beta man; Sep 16, 2006 at 04:38 AM // 04:38.. |
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